Rendering and Revision
Rendering this in 3D I decide the columns of horizontal bars on either side are just not right. The whole thing starts to look like a 1960’s era TV test pattern. Here’s where the macro approach really helps. I try an alternative, render the whole thing, decide it isn’t quite right, try another, repeat until it works. Literally days of what would have been painful, project killing, manual editing is reduced to a few hours. In the end breaking these columns up really works.
Time to do a prototype print. Simplified, fast print, make sure what’s on the screen is going to work.
Temporarily mount it in place and decide if this gets the green light or not.
We have potential here! I printed some legs to mark the corners of the mounting boxes so I could slot the prototype in and discovered that I’d made an error in transcribing the dimensions. Easy fix. Next, the bezel looked like it would be too small (on the side not pictured). The trouble of a prototype is always worth it. Solving these two problems averts disappointment.